

This amulet alone will easily give you 140 base strength. If you can get aĭecently rolled one and use the Intrinsic Catalysts to add 20% more attributes, The gloves will be Shaper’s Touch, which further scales ourĮnergy Shield based on our Strength total. Try to get at least a five link, with six sockets – you will need every This chest grants us Energy Shield for how much Strength we Our build will be based around Strength scaling! For the body armour we use YouĪlso get an extra Zombie for each 300 Strength you break. This is what the build is based around – havingġ000 Strength to scale your Zombies’ damage and allow them to leech to you. Over them again here, as well as the others that I left out. I mentioned several of the core items above, but I’ll go My own build has 1300 Strength, and with very minimal ES scaling I’m sitting at over 4000 Energy Shield in base. Using Shaper’s Touch that ES is scaled up even higher. By using Geofri’s Sanctuary that Strength is also gained as a quite high amount of Energy Shield.

But it doesn’t stop there, we might as well make use of that 1000 Strength in more ways than just The Baron. This build has around 6k Life without too much investment. Side effect of having 1000 Strength? A whole lot of bonus Life. The goal of this build is to hit 1000 Strength so that Zombies leech to you. You might wonder about the Skeleton damage, but don’t worry, their base damage is high enough that they are still powerhouses without massive amounts of scaling.Īs for your own character, like I said we use The Baron. The build makes use of The Baron in order to scale Zombie damage while scaling our own health. The Zombies blast through the main map while the Skeletons are used on tanky rares, the boss, and the Metamorph. You see where I’m going with this? By using both Zombies and Skeletons we manage to hit all niches of strong map clearing. If you’ve played Skeleton builds, you’ll know that while their clear is lacking, their single target is excellent. If you’ve played Zombie builds, you’ll know that while their clear is excellent, their single target can be sorely lacking. Honestly this build is a bit broken, and today we’re going to walk you through it. I myself have gone through and played nearly every variation available, and have come to the conclusion that this build is the best for all-around content. In fact, 30% of all players over level 95 in the softcore league are Necromancers! But within that there are many different variations, and it can be difficult to know which one to play. In Path of Exile 3.9’s Metamorph league, Necromancers have taken over as the class to play. I'd greatly appreciate some advice for improvements to this build if possible.PoE Necromancer Guide – The Tankiest Build Around
SPECTER VS SKELETON SUMMONER PATH OF EXILE PLUS
I simply replaced a couple items with no thought or care as to what the price of the build is going to be, plus I may have missed some calcs that could potentially be fluffing up the DPS values. The resulting build has 5500 life (from 6k), 49m max DPS (from 32m), and the res isn't capped (could probably be fixed using empty suffixes on helmet and further optimizations in other gear). Replaced amulet with something similar, but has +1 skeleton cap Used the remaining two slots on the body armor to add Animated Guardian and Minion Life, AG has Kingmaker Moved the skeletons to the helmet and the auras to the body armor Replaced Maw of Mischief with a god-tier helmet (+2 to socketed gems, hypothermia, minion damage, +1 skeletons) I've been in an hours long discussion with someone who's running Kay's skelly mages build, theorycrafting further improvements towards it.
